Tencent Holdings , which operates the world’s biggest video gaming business by revenue, asserts that the sector’s technologies are making a contribution to areas outside online entertainment, including culture, science and traditional industries, even as China’s regulators continue their scrutiny of content created by game developers. Subsidiary Tencent Games played up that theme at its “Spark 2022” online conference earlier this week, featuring a virtual avatar of Tencent senior vice-president Steven Ma Xiaoyi who said there was growing adoption of game-developed technologies in activities beyond the sector’s traditional market. “Game technologies are increasingly used in digital cultural protection, industrial simulation,...